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Obviamente no está tan pulido como uno podria esperar de un juego moderno (o completo) pero aun asi banco la dedicación y el esfuerzo de crear un juego de cero! Jugué unos niveles y la pasé bien aun y con sus falencias, muchas gracias por compartirlo en itch.io

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I love downloading this shit and it doesn't even let me play it at ALL or even open in my browser or whatever. I'm gonna say this game is already garbage because it doesn't even work.

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I just had to reply. Hey, what's the matter with you? How about some appreciation that you are downloading a free game, that took countless hours to make. It seems like you don't know how to run a game, because they don't run on a browser anyway.

Try and show some respect.

 

Gave it a try. I don't mind the old-school aesthetic-- in fact I love that sort of thing, but there were a few problems I ran into:

How to pick up new weapons? I'd see them but no button seemed to work.

Having to reach across the keyboard to press Enter to open doors was inconvenient.

The enemies are bullet sponges, taking way too many bullets to kill. And ammo is pretty sparse. I ran out and it respawned me with no ammo leading to a loop of meat grinding death. Is there no melee mechanic?

I appreciate the ideas behind the game. Retro military shooters and old war history are something I find fascinating. And who doesn't like shooting Nazis? I love how you have so many of these types of games on your itch page-- lots to choose from. Keep improving and you'll really have something here.

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Thank you for playing my game! This is actually a scrapped Beta version, not a fully tested and bug-free product. You can pick up weapons by just walking over enemy corpses (classic in action). I made this game on very first (2005) version of FPS Creator, which is VERY buggy. There are no melee weapons. The key for saving ammo is shooting an enemy at close range (another FPSC problem with it's "realistic ballistics"). And by the way, I am just a history teacher, not a professional programmer, so my games are quite glitchy and sometimes untested.

PS. This game was partially made by a 18 year-old girl (my sister).

Your A. I. S.